[DE]Danielle

[DE]Danielle



16 May

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Fixes: 

  • Fixed the Mag Celestis Helmet and Baruuk Peacemaker Helmet missing their platform-specific lock state. 
    • As stated in the “TennoGen and Cross Platform Save” article, TennoGen purchased on PC can only be used on PC. TennoGen items purchased for Platinum can be accessed via Cross Platform Save on licensed platforms.
    • We will be running a script to set the in...
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15 May

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NIGHTWAVE: NORA’S MIX VOL. 6
Note: Nora’s Mix Vol.6 begins today at 2 PM ET. 

Seize the day with Nora’s Mix Vol. 6! Complete Nightwave Acts to unlock new rewards, including new Weapon Augment Mods, Daybreak Cosmetics and more. 

Like previous editions of Nightwave, we will include duplicate protection for rewards you have already unlocked. Identical to Nora’s Mix Vol. 5, Tenno can expect to be compensated with Nora’s Mix Vol. 6 Creds instead of the previous unlocked reward.


New Tier Rewards 

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14 May

Comment
18 minutes ago, Jkouw said:

The preview image is Yareli Deluxe

Idiot on the keyboard here (ie. me)! Yes that is Yareli Deluxe, need to get my brain checked hehe

Comment
20 minutes ago, fo3nixz said:

ivara heirloom?

Yareli Deluxe Skin :) 

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Tenno!

Save the date! Devstream #180 on May 31st at 2 p.m. ET is our last Devstream before TennoCon 2024 (insert heavy breathing cat)

Don’t miss the ability showcase for our 57th Warframe, Jade, a gameplay preview of the new Ascension gamemode, the official TennoCon 2024 schedule reveal, our next Heirloom Collection and what’s changing this time around, and much, much more!

Tune in to earn an Umbra Forma Blueprint Twitch Drop! 

See you at twitch.tv/warframe on May 31st at 2 p.m ET. 
 


07 May

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Fixes: 

  • Fixes towards the search area map marker for spawned Necramite Drones not showing up in Netracell missions due to spawn positioning issues.
    • This also helps prevent this issue from occurring in the Whispers in the Walls Quest. We are still investigating related issues for follow-up fixes. 
  • Fixed cases of Protea’s Temporal Anchor rewind being interrupted by enemies in her path, which was canceling the restoring of Energy, Ammo, Shields, Health, and Combo Counter. 
  • Fixed getting pulled out of the Void Angel’s Ethereal Plane as Protea in Zariman missions if Temporal Anchor is cast before entering it. 
  • Fixed the Bronco “Dizzying Rounds” Augment Mod enabling finishers on enemies that are not intended to be vulnerable to finishers (i.e. Acolytes, Whispers and Demolishers). 
  • Fixed issue where a Client selecting a Relic using the controller bindin...
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01 May

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Changes: 

  • Reduced Velox Prime’s recoil. 
    • This change was intended for its release earlier today, but the Velox Prime was feeling spicy and wanted to keep the kick. We’ve reigned it in to where we intended it to be with this Hotfix! 

Fixes: 

  • Fixed the visor on Protea Prime’s Chronorum Helmet being off center after casting Grenade Fan. 
  • Fixed the Subvolv and Sovereign Syandanas clipping through Protea Prime’s utility belt. 
    • We will continue to fix similar alignment issues for other affected Syandanas. 
  • Fixed an unintended tooltip appearing when hovering over Khora’s Venari ability. 


For list of known issues for Dante Unbound that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: 
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PROTEA PRIME ACCESS

Defend the defenseless with the temporal tactician, Protea Prime! Protea Prime commands a vast arsenal of gadgets meant to assist allies and command the battlefield. 

Get Protea Prime, Prime Weapons and Accessories instantly with Prime Access, or earn Void Relics in-game to craft Protea Prime, Velox Prime and Okina Prime!

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Protea Prime
Behold the child of two fathers. Protea Prime once fulfilled Parvos Granum's vision of a time-wielding guardian. Now she upholds the Tenno ideal of defending the defenseless.

Velox Prime
This sidearm’s circular design evokes Protea Prime’s perception of time.

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24 Apr

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As a continuation of the server upgrades mentioned in Hotfix 35.5.7, we have upgraded matchmaking and presence servers with this Hotfix. Some players in South America, Central America, and Southern US States may notice reduced server ping times particularly for Strict NAT players. Furthermore, the new servers may improve matchmaking and presence performance for other North American players by distributing the load more evenly. We’ll continue to monitor for any further tweaks needed.  
 

New Deep Archimedea Mission Risk Variables & Deviations

The following have been added to the pool of possible Mission Risk Variables & Deviations that can appear in the weekly Deep Archimedea reset. 
 

New Mission Risk Variables: ...

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17 Apr

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This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
 

Deep Archimedea Changes

Changes to address feedback on Deep Archimedea Mirror Defense missions: 
The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

  • Made the following changes to The Hollow Vein:  
    • Greatly reduced how often it hits Defense targets with its ranged laser attack.  ...
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10 Apr

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Today’s Hotfix continues last week’s efforts to address community feedback since the changes made in Hotfix 35.5.3. More specifically, we have adjusted Dante’s Dark Verse, Pageflight and Tragedy, Nezha’s Divine Retribution Augment, and Arca Titron’s “Slam Capacity” buff with player sentiment in mind. We have also made quality-of-life changes to Overguard and Line of Sight (LoS) checks on other Warframes based on feedback sparked by Dante’s balance changes. Full details are listed below in dedicated sections. 

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05 Apr

Comment

The LoS changes Pablo mentioned in the OP launched today! So we're closing this thread to direct everyone to the latest updates: 

  • Deployed Hotfix today to improve Tragedy's Line of Sight checks (full details in patchnotes
  • Shared our plans for a hotfix next week that will address the following (full details here):
    • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of th...
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Comment

We've had many PSAs over the past couple of days, so we're closing this thread to direct everyone to the latest updates: 

  • Deployed Hotfix today to improve Tragedy's Line of Sight checks (full details in patchnotes
  • Shared plans on how we will be general improvements to Line of Sight checks as a whole in a future update (...
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The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: https://forums.warframe.com/topic/1392156-dante-unbound-our-plans-for-next-week-3555

For list of known issues for Dante Unbound, visit our dedicated thread: 
...

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Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

Comment

Hey Tenno! Sharing here that we also have plans for a Hotfix next week that will address the following: 

  • Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. 
  • Improving the co-op play between Warframes that give teammates Overguard and Warframes that rely on taking damage. 

Full details here: 

 

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Dante Changes & Fixes 

Tragedy Line of Sight (LoS) Changes & Fixes: 
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies. 

Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.  

  • Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not...
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